Interface with Game Engines (AGAD302)
This course will help students expand their skills to incorporate advanced 3D modeling in games engines. The students will learn how to work in game engine environments and how to implement simple games. The course will basically cover the theory and practical application of 3D game engines. By the end of the course students will have an understanding on the theory of key components of a game engine, such as physics, animation, rendering, and audio and will gain experience from commercial game and physics engines.